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[DTB] Countertop

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[DTB] Countertop Empty UWr Countertop

Post by Antonius Mon Dec 20, 2010 11:42 pm

(Land - 22)
4 Flooded Strand
4 Scalding Tarn
4 Island
2 Plains
3 Tundra
3 Volcanic Island
1 Karakas
1 Academy Ruins

(0cc - 1)
1 Engineered Explosives

(1cc - 14)
4 Brainstorm
2 Spell Snare
4 Sensei's Divining Top
4 Swords to Plowshares

(2cc - 12)
4 Counterbalance
4 Predict
2 Counterspell
2 Memory Lapse

(3cc - 3)
3 Firespout

(4cc - 4)
3 Jace
1 Elspeth

(5cc - 4)
4 Force of Will

--(Sideboard)--

3 Engineered Explosives
2 Path to Exile
2 Spell Pierce
4 Pyroblast
3 Relic of Progenitus
1 Tormod's Crypt

I may or may not put factories in here. If I decide, after testing, that they are good, then Ajani will get the boot for humility and Cliques will get the boot for another land and another lapse/counterspell

The sideboard is very much geared for intense merfolk meta. Counterspells, Counterbalance and a Top go for +3 EE, +2 Path, +4 Pyro. All the removal should help you gain ground. Bringing in EE for the mirror is also plausible, esp if they run Goyfs.


Last edited by Antonius on Tue Dec 21, 2010 3:11 am; edited 2 times in total

Antonius

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Join date : 2010-12-17

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[DTB] Countertop Empty Re: [DTB] Countertop

Post by panderalexander Mon Dec 20, 2010 11:46 pm

I like your predicts with tops and brainstorms. Now that Survival is gone it looks like Countertop maybe relevant again.
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Post by cobbler Tue Dec 21, 2010 12:49 am

Memory lapse doesnt seem good in this kind of deck u need to be tempo for it to be good and you are defintly control, so it should be counterspell or somthing else, also personaly i have never been a big fan of predict i think its too cute maybe a couple but 4 seems too much, i like the planes walkers though maybe another explosives that cards is the nuts
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[DTB] Countertop Empty Re: [DTB] Countertop

Post by Antonius Tue Dec 21, 2010 9:06 pm

I'm experimenting with different things, trying to find something that's unique and interesting while still highly functional.

4 Mishra's Factory
1 Academy Ruins

4 Scalding Tarn
4 Flooded Strand
2 Volcanic Island
3 Tundra
3 Island
1 Mountain

1 Engineered Explosives

1 Pithing Needle
1 Cursed Scroll
2 Grim Lavamancer
4 Brainstorm
4 Swords to Plowshares
3 Sensei's Divining Top

4 Counterbalance
2 Memory Lapse
1 Counterspell
4 Predict

3 Trinket Mage
1 Crucible of Worlds

3 Jace

4 Force

Maybe this will work, maybe it's junk. I have to rely on Jace for dealing with big creatures, which can be a problem, but lavamancer hands down beats any weenie strategy, as does active cursed scroll. If I ever get both working at the same time, I think I just start doming that person. If scroll doesn't work, I'll probably replace it with MD relic or crypt.

I play Lapse because it has synergy with Predict and it also works with Jace. Granted, CS is better in the previous build I posted, but in this build, Lapse is slightly better than CS because I can cast it off of a factory.

Bah, never mind that shit. here's the real list:

4 Mishra's Factory
1 Academy Ruins

4 Scalding Tarn
4 Flooded Strand
2 Volcanic Island
3 Tundra
3 Island
1 Mountain

1 Engineered Explosives

2 Spell Snare
4 Brainstorm
4 Swords to Plowshares
4 Sensei's Divining Top

4 Counterbalance
2 Memory Lapse
2 Counterspell
4 Predict

3 Firespout
1 Crucible of Worlds

3 Jace

4 Force

SB--
3 Spell Pierce
2 Lightning Bolt
2 Grim Lavamancer
4 Pyroblast
1 Engineered Explosives
2 Relic of Progenitus
1 Tormod's Crypt

Antonius

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Post by cobbler Wed Dec 22, 2010 2:53 am

Why don't u just play standstill instead of predict honestly I think ur getting too tricky with predict and lapse just play standstill, cus lapse isn't that good by its self and honestly neither is predict u have good cards wit standstill in the deck already, I like factories though they are the shit
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Post by Antonius Wed Dec 22, 2010 8:04 pm

I'll test it. But generally, you need wasteland and mishra's to support Standstill and standstill is also horrible vs Merfolk, one of the most common decks in our meta. You also can't forget about the fact that Predict is instant speed and it hoses topdeck tutors. I don't think you give the card enough credit.

Also, lapse by itself is still timewalk. Sometimes one turn is all you need to set up CB top or to get the right CC on top of your library or dig up swords. The Tempo gain can be pretty huge.

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Post by cobbler Thu Dec 23, 2010 9:49 pm

True, but there isnt very many top deck tutors anymore even less now that survival is banned (well just less enlightened)
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Post by Antonius Fri Dec 24, 2010 12:18 am

I guess we just agree to disagree

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Post by cobbler Sat Dec 25, 2010 8:01 am

Well that deck looks like it gets fucked pretty hard by firespout and graveyard hate it just looks realy vunerable.
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Post by cobbler Sat Dec 25, 2010 8:03 am

Antonius wrote:I guess we just agree to disagree

I guess so lol but i do like your deck it is defently diferent from other counterbalance lists.
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